Defining Animation & Motion Design
Let’s try to figure out the definition of Animation and of Motion design.
Here are the results of my humble study about what makes animation and motion design different.
Read moreLet’s try to figure out the definition of Animation and of Motion design.
Here are the results of my humble study about what makes animation and motion design different.
Read moreI have compiled the trailers of the Supinfocom 2018 graduation movies from my students, you can watch them here waiting for the whole movies to be available.
Read moreWe’re working on a versatile walk cycle animation tool, entirely produral, meaning an animation without any keyframe, only parameters you can change to adjust how the character walks.
Read moreI’ve just finished a new character animation from an illustration by Justine Cunha.
I’ve recorded this three-hour animation work (excluding character rigging). Here’s the accelerated video – three hours compressed in 8 minutes – and a few explanations about the different steps of my animation process for an acting like this in After Effects with Duik. You can watch the finished animation at the end of the video or in the end of this post.
I’ve been very happy to work on Justine Cunha’s wonderful illustrations recently, and I’m going to share my process with you. What’s interesting is that those characters were… Well, illustrations. They were not meant to be animated at all, so it could be a bit tricky to adapt them. The technique I used, Duik in After Effects, seems to be one of the easiest way to do this, animate illustrations, without having to adapt the style.
What’s great with animation in After Effects, is that you work on the actual illustrations, you don’t have to re-draw them. This means they can be very detailed, with textures, shadows and small details, which would be impossible if you had to draw each frame by hand like with more traditional 2D animation.
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